****************************************************** * * * General Half-Life Cmds & Cvars * * ©2000 Counter-Server -- Geronimo * * * * Researched and compiled by Geronimo * * geronimo@counter-strike.net * * Counter-Server -- http://server.counter-strike.net * * * ****************************************************** General Half-Life Cmds & Cvars Command / Variable Name Who Uses It? General Category Description ---------------------------------- _snd_mixahead 0.100 client audio sets sound mixahead value - similar to s_mixahead in Quake2 - can fix stuttering issues with some sound cards ---------------------------------- _vid_default_mode 0 client video sets default video mode (screen resolution) ---------------------------------- _vid_default_mode_win 3 client video sets default windowed video mode (screen resolutoin) ---------------------------------- _vid_wait_override 0 client video sets video wait override ---------------------------------- _windowed_mouse 0 client player enables mouse in windowed mode ---------------------------------- +alt1 ---------------------------------- +alt2 ---------------------------------- +attack client player fire ---------------------------------- +attack2 client player secondary fire - *see special ---------------------------------- +back client player move backwards ---------------------------------- +camdistance client chase cam moves chase cam perspective away from player - *works only if thirdperson is activated ---------------------------------- +camin client chase cam moves chase cam forward - *works only if thirdperson is activated ---------------------------------- +cammousemove client chase cam moves chase with mouse - *works only if thirdperson is activated ---------------------------------- +camout client chase cam moves chase cam backward - *works only if thirdperson is activated ---------------------------------- +campitchdown client chase cam decreases chase cam pitch to look down - *works only if thirdperson is activated ---------------------------------- +campitchup client chase cam increases chase cam pitch to look up - *works only if thirdperson is activated ---------------------------------- +camyawleft client chase cam tilts chase cam left - *works only if thirdperson is activated ---------------------------------- +camyawright client chase cam tilts chase cam right - *works only if thirdperson is activated ---------------------------------- +det20 client player sets detpack with 20 second timer - *demo class only ---------------------------------- +det5 client player sets detpack with 5 second timer - *demo class only ---------------------------------- +det50 client player sets detpack with 50 second timer - *demo class only ---------------------------------- +duck client player crouches ---------------------------------- +forward client player moves forward ---------------------------------- +gren1 client player launches grenade type 1 - *see primegrenX, throwgren ---------------------------------- +ip xxx.xxx.xxx.xxx sets ip address ---------------------------------- +gren2 client player launches grenade type 2 - *see primegrenX, throwgren ---------------------------------- +jlook client joystick enables joystick to look around ---------------------------------- +jump client player jumps ---------------------------------- +klook client player enables the keyboard to look around ---------------------------------- +left client player strafes left ---------------------------------- +lookdown client player looks down ---------------------------------- +lookup client player looks up ---------------------------------- +mlook client mouse enables mouse to look around ---------------------------------- +movedown client player moves player down - *climbing down a ladder, swimming down ---------------------------------- +moveleft client player strafes left ---------------------------------- +moveright client player strafes right ---------------------------------- +moveup client player moves player up - *climbing up a ladder, swimming up ---------------------------------- +reload client player reloads current weapon ---------------------------------- +right client player strafes right ---------------------------------- +showscores client player shows player scores and pings ---------------------------------- +speed client player forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled ---------------------------------- +strafe client player strafe modifier - while this is held down, use direction keys to strafe in different directions ---------------------------------- +use client player uses an item- such as a button, machine gun, etc. ---------------------------------- addip server server admin adds an ip address to the filterban list - * use 0 minutes to make the addition permanent ---------------------------------- adm_ban client tfc admin bans the current player in the player's list from the server - must have admin status of server by using the "admin " command ---------------------------------- adm_ceasefire client tfc admin pauses or unpauses the game - must have admin status of server by using the "admin " command ---------------------------------- adm_countplayers client tfc admin shows the number of players on a server and their teams - must have admin status of server by using the "admin " command ---------------------------------- adm_deal client tfc admin begins a cycle in the player's list that asks to kick, ban, or next for each player - must have admin status of server by using the "admin " command ---------------------------------- adm_kick client tfc admin kicks the current player in the player's list from the server - must have admin status of server by using the "admin " command ---------------------------------- adm_listplayers client tfc admin lists all players and their ip addresses - must have admin status of server by using the "admin " command ---------------------------------- adm_next client tfc admin advances to the next player in the player's list - must have admin status of server by using the "admin " command ---------------------------------- admin client tfc admin after server has set "tfc_adminpwd", use this in the in-game console to gain admin status of the server and can use any of the "adm_*" commands ---------------------------------- alias "cmd1; cmd2" client player binds commands together in an alias to perform mutiple tasks at the hit of one button ---------------------------------- allowupload client uploading/ downloading toggles the uploading of local decals and models to the server on/off ---------------------------------- ambient_fade 100 client audio sets the distance at which ambient sounds fade away ---------------------------------- ambient_level 0.300 client audio sets the sound level for ambient sounds ---------------------------------- appenddemo client demo records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem ---------------------------------- autosave client player enables autosave feature ---------------------------------- banid server server admin bans a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only ---------------------------------- banid kick server server admin bans AND kicks a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only ---------------------------------- begin ---------------------------------- bgetmod client player requests batch mod status ---------------------------------- bgetsv client player requests batch server list ---------------------------------- bgmbuffer 4096 client audio sets the CD audio buffer size ---------------------------------- bgmvolume 0 client audio toggles CD audio on/off- * 1 is 'on', 0 is 'off' ---------------------------------- bind client player combines a with a command or alias ---------------------------------- bottomcolor 6 client player sets the bottom color of the player model ---------------------------------- brightness 1 client video enables glare reduction - *the higher the value, the brighter it gets ---------------------------------- build client player displays the build menu to choose from sentry or dispenser - *engineer class only ---------------------------------- c_maxdistance 200 client chase cam sets the maximum distance of the chase cam ---------------------------------- c_maxpitch 90 client chase cam sets the maximum pitch of the chase cam ---------------------------------- c_maxyaw 135 client chase cam sets the maximum yaw of the chase cam ---------------------------------- c_minidistance 30 client chase cam sets the minimum distance of the chase cam ---------------------------------- c_minpitch 0 client chase cam sets the minimum pitch of the chase cam ---------------------------------- c_minyaw -135 client chase cam sets the minimum yaw of the chase cam ---------------------------------- cam_command 0 client chase cam toggles chase cam commands on/off - * 1 is 'on', 0 is 'off' ---------------------------------- cam_contain 0 client chase cam toggles chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off' ---------------------------------- cam_idealdist 64 client chase cam sets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated ---------------------------------- cam_idealpitch 0 client chase cam sets the preferred pitch for the chase cam - *works only if thirdperson is activated ---------------------------------- cam_idealyaw 90 client chase cam sets the preferred yaw for the chase cam - *works only if thirdperson is activated ---------------------------------- cam_snapto 0 client chase cam sets the preferred snap interval for the chase cam - *works only if thirdperson is activated ---------------------------------- cancelselect client player cancels selection ---------------------------------- cd client audio controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16 ---------------------------------- centerview client player centers the players view ---------------------------------- changeclass client player displays the change class menu ---------------------------------- changelevel client/ server server admin changes the map and maintains client connections ---------------------------------- changelevel2 client/ server server admin continues the current game on a new map ---------------------------------- changeteam client player displays the team change menu ---------------------------------- chase_back 100 client chase cam sets the preferred chase cam distance from the player when backing up ---------------------------------- chase_right 0 client chase cam sets the preferred offset to the side for the chase cam ---------------------------------- chase_up 16 client chase cam sets the preferred offset up for the chase cam ---------------------------------- cl_adaptive client player displays time, dropped packet %, average latency, up/down rates, and frames per second (FPS) ---------------------------------- cl_allow_download 0 client uploading/ downloading toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' ---------------------------------- cl_allow_upload 0 client uploading/ downloading toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' ---------------------------------- cl_allowdownload 0 client uploading/ downloading toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' ---------------------------------- cl_allowupload 0 client uploading/ downloading toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' ---------------------------------- cl_anglespeedkey 0.670 client player sets the speed that the direction keys change the view angle ---------------------------------- cl_appendmixed 0 client audio toggles the forcing the playing of mixed sounds as sequential sounds instead - * 1 is 'on', 0 is 'off' ---------------------------------- cl_backspeed 400 client player sets the backup speed of a player - number can only go as fast as a particular server allows ---------------------------------- cl_bitcounts client player shows list of bits received for each player, with delta values ---------------------------------- cl_bob 0.010 client player sets the amount that the view bobs while the player is running ---------------------------------- cl_bobcycle 0.800 client player sets how frequently the view of a player bobs while running ---------------------------------- cl_bobup 0.500 client player sets the amount that the view of a player bobs while running ---------------------------------- cl_download_ingame 0 client uploading/ downloading toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off' ---------------------------------- cl_download_max 0 client uploading/ downloading sets the maximum number of files downloaded from a server ---------------------------------- cl_downloadinterval 1 client uploading/ downloading sets the minimum time in between downloads from a server ---------------------------------- cl_forwardspeed 400 client player sets the forward speed of a player - *can only go as fast as the server allows ---------------------------------- cl_gaitestimation 1 client player enables estimated player stepping motion ---------------------------------- cl_gg 0 client player toggles game gauge mode - * 1 is 'on', 0 is 'off' ---------------------------------- cl_himodels client player toggles higer quality player models - * 1 is 'on', 0 is 'off' ---------------------------------- cl_messages client player shows server messages ---------------------------------- cl_movespeedkey 0.300 client player sets movement speed for keyboard use ---------------------------------- cl_nodelta client player toggles delta compression - * 1 is 'on', 0 is 'off' ---------------------------------- cl_nopred 0 client player toggles client-side prediction - * 1 is 'on', 0 is 'off' ---------------------------------- cl_pitchdown client player sets the maximum angle to look down - *default is 89 ---------------------------------- cl_pitchspeed 225 client player sets the speed at which the pitch changes ---------------------------------- cl_pitchup client player sets the maximum angle to look up - *default is 89 ---------------------------------- cl_pred_fraction 0.5 client player sets the client-side prediction faction - *closer to 1.0 is more prediction ---------------------------------- cl_pred_link 1 client player sets the client-side prediction link value ---------------------------------- cl_pred_maxtime 255 client player sets the maximum client-side prediction time ---------------------------------- cl_predict_players 1 client player toggles prediction of other players - * 1 is 'on', 0 is 'off' ---------------------------------- cl_print_custom client player displays loaded custom .wad files or decals ---------------------------------- cl_resend 3 client player sets the resend count ---------------------------------- cl_rollangle 2 client video sets the view tilt angle for roll motion ---------------------------------- cl_rollspeed 200 client video sets the view tilt speed ---------------------------------- cl_shownet 0 client player toggles the display of network packet numbers - * 1 is 'on', 0 is 'off' ---------------------------------- cl_showsizes 0 client player toggles the display of network packet size graph - * 1 is 'on', 0 is 'off' ---------------------------------- cl_sidespeed 400 client player sets the strafing speed of a player ---------------------------------- cl_skycolor_b 0 client video sets the blue component of the sky color ---------------------------------- cl_skycolor_g 0 client video sets the green component of the sky color ---------------------------------- cl_skycolor_r 0 client video sets the red component of the sky color ---------------------------------- cl_skyname client video sets the sky pattern - * such as 'cl_skyname desert' ---------------------------------- cl_skyvec_x 0 client video sets the sky pattern position x-coordinate ---------------------------------- cl_skyvec_y 0 client video sets the sky pattern position y-coordinate ---------------------------------- cl_skyvec_z 0 client video sets the sky pattern position z-coordinate ---------------------------------- cl_slist 10 client player sets the number of servers in the serverlist ---------------------------------- cl_solid_players 1 client player toggles solid player models - * 1 is 'on', 0 is 'off' ---------------------------------- cl_timeout 305 sets the inactivity time brfore a client times out ---------------------------------- cl_upload_max 0 sets the maximum number of files a client can upload to a server ---------------------------------- cl_upspeed 320 client player sets the speed of a player when he climbs up ---------------------------------- cl_usr client player displays user HUD information ---------------------------------- cl_view client player displays list of current on-screen entities ---------------------------------- cl_waterdist 4 client player sets the underwater distance ---------------------------------- cl_yawspeed 210 client player sets the turning speed - * only will go as fast as a server allows ---------------------------------- clear client player clears the console screen ---------------------------------- clearlist client player clears the server list ---------------------------------- clientport 27005 client player sets the port that the client will use to connect to a server ---------------------------------- cmd client player can use this in conjunction with a command ---------------------------------- cmdlist client/ server all lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:\logfile ---------------------------------- con_notifytime 4 sets client notification time ---------------------------------- connect client player connects to a server with the used ip address ---------------------------------- contimes shows n overlay lines - * n = 4 to 64 ---------------------------------- coop 0 toggles cooperatice play mode - * 1 is 'on', 0 is 'off' ---------------------------------- cr_demoman # server server admin sets the number of demomen allowed on a team ---------------------------------- cr_engineer # server server admin sets the number of engineers allowed on a team ---------------------------------- cr_hw # server server admin sets the number of hw's allowed on a team ---------------------------------- cr_medic # server server admin sets the number of medics allowed on a team ---------------------------------- cr_pyro # server server admin sets the number of pyros allowed on a team ---------------------------------- cr_sniper # server server admin sets the number of snipers allowed on a team ---------------------------------- cr_soldier # server server admin sets the number of soldiers allowed on a team ---------------------------------- cr_spy # server server admin sets the number of spies allowed on a team ---------------------------------- crc displays the crc value for the map at maps\.bsp ---------------------------------- crosshair 0 client player toggles the crosshair on/off - * 1 is 'on', 0 is 'off' ---------------------------------- customrsrclist issues a resource request ---------------------------------- cvarlist client/ server all lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:\filename ---------------------------------- d_spriteskip ---------------------------------- dc 0 client player toggles the display of the class briefings - * 1 is 'on', 0 is 'off' ---------------------------------- deathmatch 0 toggles deathmatch mode - * 1 is 'on', 0 is 'off' ---------------------------------- decalfrequency server server admin sets how frequently players can display their logo - * default is 30 ---------------------------------- default_fov 90 client player sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view ---------------------------------- demos client demo runs a loop of demos set with startdemos ---------------------------------- detdispenser client player remotely detonates ammo dispenser - * engineer class only ---------------------------------- developer 0 mod authors developers toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off' ---------------------------------- discard client player drops unusable ammo ---------------------------------- disconnect client player disconnects a player from a server ---------------------------------- displaysoundlist 0 client audio toggles on/off a list of all loaded sounds - * 1 is 'on', 0 is 'off' ---------------------------------- download client uploading/ downloading begins downloading files from a server - * only if 'cl_download_ingame' is set to 1 ---------------------------------- dropclient server disconnects a client from a server ---------------------------------- echo "message" client player echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully ---------------------------------- edgefriction 2 sets the amount of friction between players and objects ---------------------------------- enableconsole client player enables the console screen ---------------------------------- endmovie client player ends a currently ongoing movie ---------------------------------- entities mod authors developers lists currently loaded entities ---------------------------------- envmap creates the 6 .bmp images for sky boxes from the player's current position ---------------------------------- escape client player acts as key by hiding the console and cancelling selections ---------------------------------- exec client/ server all executes a script of .cfg file ---------------------------------- exit client/ server all closes a game or dedicated server program to windows without confirmation ---------------------------------- fakelag 0 client player simulates lag - * the higher the number, the more simulated lag ---------------------------------- fakeloss 0 client player simulates packet loss - * the higher the value, the more simulated packet loss ---------------------------------- feign client player fake death - * spy class only ---------------------------------- filterban 0 server server admin toggles ip banning - * 1 is 'on', 0 is 'off' ---------------------------------- firstperson client player enables first person viewing of the game ---------------------------------- flaginfo client player displays flag status ---------------------------------- flush flushes the memory and reloads the map ---------------------------------- fly ---------------------------------- force_centerview client player forces the player's view to look straight ahead ---------------------------------- fps_lan 31 client player sets the maximum framerate on a LAN game ---------------------------------- fps_modem 31 client player sets the maximum framerate in an internet game ---------------------------------- fps_single 80 client player sets the maximum framerate in a single playergame ---------------------------------- fullinfo displays user information ---------------------------------- fullserverinfo displays server information ---------------------------------- gamma 3 client video sets the gamma level ---------------------------------- getcertificate client player gets certificate from WON ---------------------------------- getsv client player lists each server's ip address and the total number of servers ---------------------------------- gg client demo runs the game gauge benchmark using - * 'cl_gg' must be set to 1 ---------------------------------- gl_affinemodels 0 client video ---------------------------------- gl_alphamin 0.250 client video sets the minimum alpha blending level ---------------------------------- gl_clear 0 client video toggles visual quality - * cracks between textures show when set to 1 ---------------------------------- gl_cull 1 client video toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps ---------------------------------- gl_d3dflip 0 client video toggles reversed rendering order for D3D ---------------------------------- gl_dither 1 client video toggles dithering - * 1 is 'on', 0 is 'off' ---------------------------------- gl_dump client video lists the data for the video card: vendor, renderer, version, and extensions used ---------------------------------- gl_flipmatrix 0 client video toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off' ---------------------------------- gl_keeptjunctions 0 client video toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps ---------------------------------- gl_lightholes 0 client video toggles light holes - * 1 is 'on', 0 is 'off' ---------------------------------- gl_log client video writes graphic debug messages to ---------------------------------- gl_max_size 256 client video sets the maximum texture size ---------------------------------- gl_monolights 0 client video toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only ---------------------------------- gl_nobind 0 client video toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off' ---------------------------------- gl_overbright 0 client video toggles maximum brightness mode - * 1 is 'on', 0 is 'off' ---------------------------------- gl_palette_tex 0 client video toggles paletted textures - * 1 is 'on', 0 is 'off' ---------------------------------- gl_picmip 0 client video sets the rendering quality - * higher the number is faster but lower quality ---------------------------------- gl_playermip 0 client video sets the player rendering quality - * higher the number is faster but lower quality ---------------------------------- gl_polyoffset 4 client video sets the polygon offset - try out different values for texture flickering problems ---------------------------------- gl_reporttjunctions 0 client video toggles writing T-junction reporting to the console ---------------------------------- gl_round_down 3 client video sets the texture rounding down value - * higher the number faster but lower quality ---------------------------------- gl_smoothmodels 0 client video toggles model smoothing - * 1 is 'on', 0 is 'off' ---------------------------------- gl_spriteblend 0 client video toggles blending sprite graphics - * 1 is 'on', 0 is 'off' ---------------------------------- gl_texels client video reports the number of texels uploaded to the video card ---------------------------------- gl_texsort 0 client video toggles a texel sort - * 1 is 'on', 0 is 'off' ---------------------------------- gl_texturemode [type] client video sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering) ---------------------------------- gl_wateramp 0.300 client video ---------------------------------- gl_zmax 4096 client video sets the maximum size for the Z-Buffer ---------------------------------- gl_ztrick 1 client video toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off' ---------------------------------- god client player god mode makes player invincible - * 'sv_cheats' must be set to 1 ---------------------------------- graphheight 64 client player sets the height of the r_netgraph display ---------------------------------- graphhigh 512 client player sets the maximum value of the r_netgraph display ---------------------------------- graphmean 1 client player sets the mean value of the r_netgraph display ---------------------------------- graphmedian 128 client player sets the median value of the r_netgraph display ---------------------------------- heartbeat server server admin sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available ---------------------------------- hideconsole client player hides the console ---------------------------------- hisound 1 client audio toggles high-quality sound - * 1=22kHz, 0=11kHz ---------------------------------- host_framerate 0 server server admin sets the speed that the host/server interacts with the game ---------------------------------- host_killtime 0 sets a time delay before killing the server ---------------------------------- hostname server server admin sets the server hostname ---------------------------------- hostport 27015 server server admin sets connection port for the server ---------------------------------- hpkextract [all|1 idx] mod authors developers extracts files from hpk file - * opts = [all | single index] ---------------------------------- hpklist mod authors developers lists the files in ---------------------------------- hpkremove mod authors developers removes files from ---------------------------------- hpkval mod authors developers displays the checksum value for ---------------------------------- hud_centerid 0 client player toggles player ID display - * 1 is 'on', 0 is 'off' ---------------------------------- hud_deathnotice_time 6 client player sets how long death messages remain onscreen ---------------------------------- hud_drawhistory_time 5 client player sets how long HUD item icons remain onscreen ---------------------------------- hud_fastswitch 0 client player toggles fast weapon switching - * 1 is 'on', 0 is 'off' ---------------------------------- hud_saytext_time 5 client player sets how long chat messages remain onscreen ---------------------------------- impulse 100 client player enables flashlight ---------------------------------- impulse 101 gives all weapons and ammo - * 'sv_cheats' must be set to 1 ---------------------------------- impulse 201 client player sprays logo decal ---------------------------------- info client/ server player/ server admin lists info on a player ---------------------------------- interp client player enables frame interpolation ---------------------------------- invlast client player selects previous item in inventory ---------------------------------- invnext client player selects next item in inventory ---------------------------------- invprev client player selects previous item in inventory ---------------------------------- ip xxx.xxx.xxx.xxx sets ip address ---------------------------------- ip_clientport 0 client player sets the client port for a TCP/IP game ---------------------------------- ip_hostport 0 server server admin sets the server port for a TCP/IP game ---------------------------------- ipx_clientport 0 client player sets the client port for an IPX game ---------------------------------- ipx_serverport 0 server server admin sets the server port for an IPX game ---------------------------------- joyadvanced 0 client joystick These do joystick things - who the hell uses joysticks for FPSes anyway?!? :) ---------------------------------- joyadvancedupdate client joystick ---------------------------------- joyadvaxisr 0 client joystick ---------------------------------- joyadvaxisv 0 client joystick ---------------------------------- joyadvaxisx 0 client joystick ---------------------------------- joyadvaxisy 0 client joystick ---------------------------------- joyadvaxisz 0 client joystick ---------------------------------- joyforwardsensitivity -1 client joystick ---------------------------------- joyforwardthreshold 0.150 client joystick ---------------------------------- joyname 0 client joystick ---------------------------------- joypitchsensitivity 1 client joystick ---------------------------------- joypitchthreshold 0.150 client joystick ---------------------------------- joysidesensitivity -1 client joystick ---------------------------------- joysidethreshold 0.150 client joystick ---------------------------------- joystick 0 client joystick ---------------------------------- joywwhack1 0 client joystick ---------------------------------- joywwhack2 0 client joystick ---------------------------------- joyyawsensitivity -1 client joystick ---------------------------------- joyyawthreshold 0.150 client joystick ---------------------------------- keys server server admin shows the CD key info ---------------------------------- kick server server admin kicks a player from a server using their name ---------------------------------- kick # server server admin kicks a player from a server using their id keys # - get this # from using the "keys" command ---------------------------------- kick # server server admin kicks a player from a server using their userid - get the userid from using the "users" command - **Version 4.0.1.3+ only ---------------------------------- kill client player player suicides to respawn again ---------------------------------- killserver server server admin shuts down the server ---------------------------------- lambert 1.500 ---------------------------------- lcd_x 0 may have something to do with lcd display monitors ---------------------------------- lcd_yaw 0 may have something to do with lcd display monitors ---------------------------------- lightgamma 2.500 client video sets the lighting gamma value ---------------------------------- list client player lists local servers found after using the 'slist' commands ---------------------------------- listdemo client demo lists information about ---------------------------------- listid server server admin lists the uniqueid's in the banlist ---------------------------------- listip server server admin lists the ip addresses in the filterban list ---------------------------------- load client player loads a saved game ---------------------------------- loadas8bit 0 client audio toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off' ---------------------------------- localinfo client player shows local settings ---------------------------------- log on / log off server server admin toggles logging ---------------------------------- logaddress server server admin sets the address for logfile when logging to a remote machine ---------------------------------- logos lists decals ---------------------------------- lookspring 0 client mouse toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off' ---------------------------------- lookstrafe 0 client mouse toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off' ---------------------------------- lservercfgfile server server admin sets the listen server config file - default is listenserver.cfg ---------------------------------- m_filter 0 client mouse toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off' ---------------------------------- m_forward client mouse sets the mouse forward speed sensitivity multiplier ---------------------------------- m_pitch 0.022 client mouse sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook ---------------------------------- m_side 0.800 client mouse sets the mouse strafing speed sensitivity multiplier ---------------------------------- m_yaw 0.022 client mouse sets the yaw speed sensitivity multiplier ---------------------------------- map client/ server server admin changes the map running on server and disconnects currently connected players ---------------------------------- mapcyclefile 0 server server admin specifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt' ---------------------------------- maps server server admin lists maps containing ---------------------------------- maxplayers 16 server server admin sets maximum number of clients allowed on a server ---------------------------------- mcache lists modem cache contents ---------------------------------- menuselect client player selects item from a menu ---------------------------------- messagemode client player displays to all other players on a server ---------------------------------- messagemode2 client player displays to only other players on same team ---------------------------------- model client player changes current player model to ---------------------------------- motd client player displays the Message Of The Day from the server's motd.txt file ---------------------------------- motd_display_time 8 server server admin sets the amount of time that the motd will remain displayed on players' screens ---------------------------------- mp_autocrosshair 0 server server admin toggles the use of autoaim crosshairs - * 1 is 'on', 0 is 'off' ---------------------------------- mp_decals 300 server server admin sets the maximum number of decals to be displayed at a time ---------------------------------- mp_falldamage 0 server server admin toggles realistic fall damage - * 1 is 'on', 0 is 'off' ---------------------------------- mp_flashlight 0 server server admin toggles use of flashlight for clients - * 1 is 'on', 0 is 'off' ---------------------------------- mp_footsteps 0 server server admin toggles footstep sounds - * 1 is 'on', 0 is 'off' ---------------------------------- mp_forcerespawn 0 server server admin toggles forcing clients to immediately respawn when killed - * 1 is 'on', 0 is 'off' ---------------------------------- mp_fraglimit 40 server server admin sets number of frags that changes maps when reached ---------------------------------- mp_friendlyfire 0 server server admin toggles friendly fire damage from teammates - * 1 is 'on', 0 is 'off' ---------------------------------- mp_logecho 0 server server admin toggles logging of echo commands - * 1 is 'on', 0 is 'off' ---------------------------------- mp_logfile 0 server server admin toggles logging during multiplayer games - * 1 is 'on', 0 is 'off' ---------------------------------- mp_teamlist server server admin sets the teamnames and models used for the teams in teamplay mode ---------------------------------- mp_teamplay 21 server server admin set the flag number (such as 21 listed here) to enable teamplay with that flag number's corresponding actions ---------------------------------- mp_timelimit 25 server server admin sets the time in minutes between map changes ---------------------------------- mp_weaponstay 0 server server admin toggles whether weapons remain after a player picks them up - * 1 is 'on', 0 is 'off' ---------------------------------- name client player used to change a player's name ---------------------------------- netbad simulates a bad network connection ---------------------------------- netchokeloop 0 ---------------------------------- netmax displays maximum packets and game packets ---------------------------------- netusage 0 client player toggles a network usage graph - * 1 is 'on', 0 is 'off' ---------------------------------- new client player begins a new singleplayer game ---------------------------------- nextdl client player downloads next file ---------------------------------- noclip 0 client player if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1 ---------------------------------- nosound 0 client audio toggles sound - * 1 is 'on', 0 is 'off' ---------------------------------- notarget 0 client player makes players ignore you - * 'sv_cheats' must be set to 1 ---------------------------------- notify ---------------------------------- password server server admin sets private server password ---------------------------------- path server server admin displays current search path ---------------------------------- pausable 0 server server admin toggles whether or not clients can pause a server game - * 1 is 'on', 0 is 'off' ---------------------------------- pause client player pauses a game ---------------------------------- ping server server admin displays pings of all clients ---------------------------------- pingservers client player displays pings of servers in the serverlist ---------------------------------- pingsv client player pings a server at ---------------------------------- play client audio plays a .wav designated by ---------------------------------- playdemo client demo plays .dem at normal speed ---------------------------------- playvol 9 client demo sets demo playback volume ---------------------------------- pm_nostucktouch 0 ---------------------------------- pm_nostudio 0 ---------------------------------- pm_pushfix 0 ---------------------------------- pm_worldonly 0 ---------------------------------- pointfile loads maps\.pts ---------------------------------- port 27015 server server admin sets the defualt server connection port ---------------------------------- precache 0 client player toggles preloading of all needed files at map start - * 1 is 'on', 0 is 'off' ---------------------------------- prespawn client player ---------------------------------- primegren1 client player ---------------------------------- primes grenade type 1 primegren2 client player ---------------------------------- primes grenade type 2 protocol ---------------------------------- ptrack ---------------------------------- pushlatency -100 client player set this number to the inverse of your ping to help latency ---------------------------------- quit client/ server all exits to windows without confirmation ---------------------------------- r_decals 250 client player sets the maximum number of decals ---------------------------------- r_drawadaptive 0 ---------------------------------- r_drawentities 0 client player toggles drawing player models and sprites - * 1 is 'on', 0 is 'off' ---------------------------------- r_drawviewmodel 0 client player toggles drawing player weapon model - * 1 is 'on', 0 is 'off' ---------------------------------- r_dynamic 0 client video toggles dynamic lighting - * 1 is 'on', 0 is 'off' ---------------------------------- r_fullbright client player toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off' ---------------------------------- r_glowshellfreq 2.2 ---------------------------------- r_lightmap client developers software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights ---------------------------------- r_lightstyle client developers software rendering mode only - * displays only specified lighting style for viewing full range of pulsing, blinking, etc. lighting effects ---------------------------------- r_mirroralpha 0 client player toggles reflective textures - * 1 is 'on', 0 is 'off' ---------------------------------- r_mmx 0 client player toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off' ---------------------------------- r_netgraph 0 client player toggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize ---------------------------------- r_norefresh 0 toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off' ---------------------------------- r_novis 0 toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1 ---------------------------------- r_shadows 0 client player toggles players' shadows - * 1 is 'on', 0 is 'off' ---------------------------------- r_speeds 0 client developers toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps ---------------------------------- r_traceglow 0 toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off' ---------------------------------- r_wadtextures 0 ---------------------------------- r_wateralpha 0 client player toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1 ---------------------------------- rate 5000 client player sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN ---------------------------------- rcon rcon client/ server server admin remote console command of a server - * must be given first by rcon client before any commands will be accepted by the server ---------------------------------- rcon_address server server admin sets the rcon ip address ---------------------------------- rcon_password server server admin sets the rcon password ---------------------------------- rcon_port 27015 server server admin sets the rcon console port ---------------------------------- reconnect client player reconnects to the current server ---------------------------------- record client demo begins to record a demo and saves it to Half-Life\Valve\.dem ---------------------------------- registered 0 server server admin ---------------------------------- reload client/ server server admin reloads current map ---------------------------------- removedemo demo removes a segment from ---------------------------------- removeid server server admin removes uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+ only ---------------------------------- removeip server server admin removes ip address from the filterban list ---------------------------------- resourcelist client player lists all loaded resources ---------------------------------- resources client player lists loaded decals ---------------------------------- restart client/ server server admin restarts the current map and cleans the slate ---------------------------------- retry client player tries four more times to connect to a server that has already failed four connect attempts ---------------------------------- room_delay 0.3 client audio 3D sound setting ---------------------------------- room_dlylp 2 client audio 3D sound setting ---------------------------------- room_feedback 0.42 client audio 3D sound setting ---------------------------------- room_left 0 client audio 3D sound setting ---------------------------------- room_lp 0 client audio 3D sound setting ---------------------------------- room_mod 0 client audio 3D sound setting ---------------------------------- room_off 0 client audio 3D sound setting ---------------------------------- room_refl 0 client audio 3D sound setting ---------------------------------- room_rvblp 0 client audio 3D sound setting ---------------------------------- room_size 0 client audio 3D sound setting ---------------------------------- room_type 20 client audio 3D sound setting ---------------------------------- s_2dvolume 1 client audio maximum volume at which 2D sounds are played - * range from 0 to 1.0 ---------------------------------- s_a3d 0.000000 client audio toggles A3D support - * 1 is 'on', 0 is 'off' ---------------------------------- s_automax_distance 30 client audio sets the distance for maximum sound volume ---------------------------------- s_automin_distance 2 client audio sets the distance for minimum sound volume ---------------------------------- s_blipdir 0 ---------------------------------- s_bloat 2.0 client audio bloat factor for polygons in A3D 2.0 only ---------------------------------- s_buffersize 65536 client audio sets the buffer size ---------------------------------- s_disable_a3d 0 client audio toggles disabling a3D - * 1 is 'on', 0 is 'off' ---------------------------------- s_distance 60 client audio adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity ---------------------------------- s_doppler 0.0 client audio adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive ---------------------------------- s_eax 0 client audio toggles EAX support - * 1 is 'on', 0 is 'off' ---------------------------------- s_enable_a3d client audio enables A3D support ---------------------------------- s_geometry 0 client audio toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off' ---------------------------------- s_leafnum 0 ---------------------------------- s_materials 0 ---------------------------------- s_max_distance 1000 client audio maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity ---------------------------------- s_min_distance 5 client audio minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance' ---------------------------------- s_numpolys 200 client audio maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity ---------------------------------- s_occfactor 0.250 client audio transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0 ---------------------------------- s_occlude 0 client audio toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off' ---------------------------------- s_polykeep 1000000000 client audio ---------------------------------- s_polysize 10000000 client audio ---------------------------------- s_refdelay 4 client audio delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100 ---------------------------------- s_refgain 0.4 client audio adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10 ---------------------------------- s_rolloff 1.0 client audio ---------------------------------- s_showtossed 0 client audio ---------------------------------- s_usepvs 0 client audio ---------------------------------- s_verbwet 0.25 client audio controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0 ---------------------------------- save client player save current game in single player only ---------------------------------- saveme client player calls for a medic ---------------------------------- say "message" client player chat with all other players on a server ---------------------------------- say_team "message" client players relay a message to only your teammates ---------------------------------- scr_centertime 2 sets how long server messages remain on the screen ---------------------------------- scr_connectmsg "msg" displays "msg" in screen's lower left ---------------------------------- scr_connectmsg1 "msg" displays "msg" 1 in screen's lower left ---------------------------------- scr_connectmsg2 "msg" displays "msg" 2 in screen's lower left ---------------------------------- scr_conspeed 600 client player sets the console scroll speed ---------------------------------- scr_ofsx 0 client player sets the screen message offset ---------------------------------- scr_ofsy 0 client player sets the screen message offset ---------------------------------- scr_ofsz 0 client player sets the screen message offset ---------------------------------- scr_printspeed 7 client player sets the screen message print speed ---------------------------------- scr_transparentui 1 ---------------------------------- screenshot client player captures the screen and saves it in the Half-Life/Valve directory ---------------------------------- sensitivity 9 client mouse sets the sensitivity of the mouse ---------------------------------- servercfgfile server server admin sets the sercer config file - * default is server.cfg ---------------------------------- serverinfo client player displays the server infromation ---------------------------------- serverprofile server server admin sets the server profile ---------------------------------- setdemoinfo info client demo adds information to a demo, such as a text title, play 'tracknum', fade or ---------------------------------- setinfo client player - * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"' ---------------------------------- setinfo tf_id client player sets the tfc clan battle id ---------------------------------- setmaster server server admin sets the master server - * use either an ip addy or a hostname ---------------------------------- sfeign client player fakes death - * spy class only ---------------------------------- shortname client player displays client's name ---------------------------------- showdrop 0 client player toggles the display of dropped packets - * 1 is 'on', 0 is 'off' ---------------------------------- showinfo 0 client player toggles display of all packets - * 1 is 'on', 0 is 'off' ---------------------------------- showpackets 0 client player toggles network packet info display - * 1 is 'on', 0 is 'off' ---------------------------------- showpause 0 client player toggles pause of graphic display - * 1 is 'on', 0 is 'off' ---------------------------------- showram 0 client player toggles display of available ram - * 1 is 'on', 0 is 'off' ---------------------------------- showtriggers 0 client developers toggles display of map trigger entities - * 1 is 'on', 0 is 'off' ---------------------------------- sizedown client player decreases screen size and increases fps ---------------------------------- sizeup client player increases screen size and decreases fps ---------------------------------- skill 1 client player sets the skill level in singleplayer and coop mode ---------------------------------- skin 0 client player sets the model skin ---------------------------------- skipdl client player skips the current download and moves on to the next, if any exist ---------------------------------- skipul client player skips the current upload and moves to the next, if any exist ---------------------------------- slist client player searches for local servers - * use 'list' to display this list ---------------------------------- slot1 client player select weapon group 1 (or menu item 1) see 'use' ---------------------------------- slot2 client player select weapon group 2 (or menu item 2) see 'use' ---------------------------------- slot3 client player select weapon group 3 (or menu item 3) see 'use' ---------------------------------- slot4 client player select weapon group 4 (or menu item 4) see 'use' ---------------------------------- slot5 client player select weapon group 5 (or menu item 5) see 'use' ---------------------------------- slot6 client player select weapon group 6 (or menu item 6) see 'use' ---------------------------------- slot7 client player select weapon group 7 (or menu item 7) see 'use' ---------------------------------- slot8 client player select weapon group 8 (or menu item 8) see 'use' ---------------------------------- slot9 client player select weapon group 9 (or menu item 9) see 'use' ---------------------------------- slot10 client player select weapon group 10 (or menu item 10) see 'use' ---------------------------------- snapshot client player takes a screenshot ---------------------------------- snapto ---------------------------------- snd_noextraupdate 0 client audio toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off' ---------------------------------- snd_show 0 client audio toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off' ---------------------------------- soundfade client audio sets the soundfade parameters - * = <%>[] ---------------------------------- soundinfo client audio displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels ---------------------------------- soundlist client audio displays a list of all loaded sounds ---------------------------------- spawn client player spawns a player back into the game ---------------------------------- speak client player to say something over the intercom - * try: hello, #000000, mesa, you, go alert ---------------------------------- special client player displays the special menu for each class ---------------------------------- spectator 0 client player toggles entering a game as a spectator - * 1 is 'on', 0 is 'off' - spectator mode does not currently work ---------------------------------- startdemos client demo begins playing demos in a loop ---------------------------------- startmovie client demo plays a movie ---------------------------------- status server server admin lists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop % ---------------------------------- stop client demo stops the recording of a demo ---------------------------------- stopdemo client demo stop the playing of a demo ---------------------------------- stopsound client audio stops playing the current sound ---------------------------------- stuffcmds server server admin used to initialize client console commands from server and restarts server and then does some funky thing to the server display ---------------------------------- suitvolume 0.220000 client audio sets the volume of the HEV suit ---------------------------------- sv_accelerate 10 server server admin sets the player acceleration for a server ---------------------------------- sv_aim 0 server server admin toggles auto-aim for clients - * 1 is 'on', 0 is 'off' ---------------------------------- sv_airaccelerate 10 server server admin sets the movement speed while player is in the air ---------------------------------- sv_airmove 0 server server admin toggles clients ability to move in the air ---------------------------------- sv_allow_download server server admin enables ability of clients to download maps and decals ---------------------------------- sv_allow_upload server server admin enables ability of clients to upload models and decals ---------------------------------- sv_allowdownload 0 server server admin toggles the ability of clients to download maps and decals - * 1 is 'on', 0 is 'off' ---------------------------------- sv_allowupload 0 server server admin toggles the ability of clients to upload models and decals - * 1 is 'on', 0 is 'off' ---------------------------------- sv_bounce 0 server server admin toggles bounce pads - * 1 is 'on', 0 is 'off' ---------------------------------- sv_challengetime 15 server server admin sets the time allowed for clients to connect to a game ---------------------------------- sv_cheats 0 server server admin toggles cheats - * 1 is 'on', 0 is 'off' ---------------------------------- sv_clienttrace 3.5 server server admin sets the client bounding box for collisions ---------------------------------- sv_clipmode 0 server server admin toggles client clipping mode - * 1 is 'on', 0 is 'off' ---------------------------------- sv_friction 4 server server admin sets friction ---------------------------------- sv_gravity 800 server server admin sets level of in-game gravity ---------------------------------- sv_idealpitchscale 0.800 server server admin sets the pitch preference ---------------------------------- sv_lan 0 server server admin toggles LAN server mode - * 1 is 'on', 0 is 'off' ---------------------------------- sv_language 0 server server admin sets language ---------------------------------- sv_logrelay ---------------------------------- sv_maxrate 5000 server server admin sets the maximum data rate allowed on a server - good for HPB only servers - **Version 3.0.1.3/4.0.1.3+ only ---------------------------------- sv_maxspectators 8 server server admin sets the maximum number of spectators - spectator mode does not currently work ---------------------------------- sv_maxspeed 500 server server admin sets the maximum player speed for all clients ---------------------------------- sv_maxvelocity 2000 server server admin sets the maximum velocity ---------------------------------- sv_minrate 8000 server server admin sets the minimum data rate allowed on a server - good for LPB only servers - **Version 3.0.1.3/4.0.1.3+ only ---------------------------------- sv_netsize 0 server server admin sets the maximum network packet size - * 0 = auto ---------------------------------- sv_newunit 0 server server admin ---------------------------------- sv_password 0 server server admin sets a password for clients to enter a server ---------------------------------- sv_print_custom server server admin gives me SZ_Overflow error and then exits server ---------------------------------- sv_sendvelocity 1 server server admin ---------------------------------- sv_showcmd 0 server server admin ---------------------------------- sv_skyname 0 server server admin sets the sky texture ---------------------------------- sv_smartdelta 1 server server admin ---------------------------------- sv_spectalk 1 server server admin toggles allowing spectator clients to chat - * 1 is 'on', 0 is 'off' - spectator mode does not currently work ---------------------------------- sv_spectator_password 0 server server admin sets a password for clients to enter spectator mode - spectator mode does not currently work ---------------------------------- sv_spectatormaxspeed 500 server server admin sets the maximum movement speed of spectators - spectator mode does not currently work ---------------------------------- sv_stepsize 18 server server admin sets monster and player auto step-up size - * larger values allows auto-climbing of steeper slopes ---------------------------------- sv_stopspeed 100 server server admin speed at which the player stops when running forward, back, left or right ---------------------------------- sv_timeout 65 server server admin sets the timeout inactivity limit ---------------------------------- sv_type server server admin enables server cpu and os type to be given out on server queries ---------------------------------- sv_upload_maxsize 0 server server admin sets the maximum upload file size ---------------------------------- sv_wateraccelerate 10 server server admin sets the in-water acceleration of clients ---------------------------------- sv_wateramp 0 server server admin ---------------------------------- sv_waterfriction 1 server server admin sets friction underwater ---------------------------------- sv_zmax 4096 server server admin sets the maximum zbuffer size ---------------------------------- swapdemo client demo swaps two segments' positions inside a demo ---------------------------------- team 0 server server admin toggles team mode - * 1 is 'on', 0 is 'off' ---------------------------------- team1_color server server admin sets team1 color ---------------------------------- team1_model server server admin sets team1 model ---------------------------------- team1_name server server admin sets team1 name ---------------------------------- team1_skin server server admin sets team1 skin ---------------------------------- team2_color server server admin sets team2 color ---------------------------------- team2_model server server admin sets team2 model ---------------------------------- team2_name server server admin sets team2 name ---------------------------------- team2_skin server server admin sets team2 skin ---------------------------------- tell client player speks a message ---------------------------------- texgamma 2 client player possibly sets the gamma of the text? ---------------------------------- tf_weapon_ac client player selects assault cannon weapon - * hw class only ---------------------------------- tf_weapon_autorifle client player selects autorifle weapon - * sniper class only ---------------------------------- tf_weapon_axe client player selects crowbar - *sniper, soldier, demoman, hw, and pyro classes only ---------------------------------- tf_weapon_flamethrower client player selects flamethrower - * pyro class only ---------------------------------- tf_weapon_gl client player selects grenade launcher - * demo class only ---------------------------------- tf_weapon_ic client player selects incendiary cannon - * pyro class only ---------------------------------- tf_weapon_knife client player selects knife - * spy class only ---------------------------------- tf_weapon_medikit client player selects medkit - * medic class only ---------------------------------- tf_weapon_ng client player selects nailgun - * sniper and scout classes only ---------------------------------- tf_weapon_pl client player selects pipe launcher - * demo class only ---------------------------------- tf_weapon_railgun client player selects railgun - * engineer class only ---------------------------------- tf_weapon_rpg client player selects rocket launcher - * soldier class only ---------------------------------- tf_weapon_shotgun client player selects single-barrel shotgun - * scout, soldier, demoman, medic, hw, and pyro classes only ---------------------------------- tf_weapon_sniperrifle client player selects sniper rifle - * sniper class only ---------------------------------- tf_weapon_spanner client player selects the spanner/wrench - * engineer class only ---------------------------------- tf_weapon_superng client player selects the super nailgun - * medic class only ---------------------------------- tf_weapon_supershotgun client player selects double-barrel shotgun - * soldier, medic, hw, spy, and engineer classes only ---------------------------------- tf_weapon_tranq client player selects the tranquilizer gun - * spy class only ---------------------------------- tfc_adminpwd server tfc admin sets the tfc admin password - *use "admin client demo plays .dem at max fps and reports average fps ---------------------------------- timerefresh client player player spins in plave and reports average fps for the spinning view ---------------------------------- toggleconsole client player toggles the console screen - * usually bound to '~' ---------------------------------- topcolor 30 client player sets the model top color ---------------------------------- traceralpha 0.500 client player sets tracer bullet alpha component ---------------------------------- tracerblue 0.400 client player sets tracer bullet blue component ---------------------------------- tracergreen 0.800 client player sets tracer bullet green component ---------------------------------- tracerlength 0.800 client player sets the tracer bullet length ---------------------------------- traceroffset 30 client player sets the tracer bullet offset ---------------------------------- tracerred 0.800 client player sets the tracer bullet red component ---------------------------------- tracerspeed 6000 client player sets the tracer bullet speed ---------------------------------- unbind client player removes binding to key ---------------------------------- unbindall client player removes all key bindings ---------------------------------- upload client player uploads files to a server ---------------------------------- uprate client player displays the transmission rate to a server ---------------------------------- use client player uses an item or weapon, such as 'use weapon_crowbar' ---------------------------------- user client player lists model color, name, rate, and model for specified user ---------------------------------- users server server admin lists all players with their corresponding userid's (#'s generated by server) and uniqueid's (id # unique per cd key and assigned by WON) - **Version 3.0.1.3/4.0.1.3+ only ---------------------------------- v_centermove 0.150 ---------------------------------- c_centerspeed 500 ---------------------------------- v_dark 0 ---------------------------------- v_kickpitch 0.600 client player sets the amount player view pitch changes when player is hit ---------------------------------- v_kickroll 0.600 client player sets the amount player view roll changes when player is hit ---------------------------------- v_kicktime 0.500 client player sets the duration of player view pitch and roll when player is hit ---------------------------------- version client player gives build version and date it was installed ---------------------------------- vid_config_x 800 client video sets horizontal screen resolution ---------------------------------- vid_config_y 600 client video sets vertical screen resolution ---------------------------------- vid_d3d 0 client video toggles Direct3D support - * 1 is 'on', 0 is 'off' ---------------------------------- vid_describemode client video displays video mode settings ---------------------------------- vid_mode 0 client video sets video mode ---------------------------------- vid_nopageflip 0 client video toggles disabling video page flipping - * 1 is 'on', 0 is 'off' ---------------------------------- vid_stretch_by_2 client video enables video stretching (for interlaced display) ---------------------------------- vid_wait 0 client video toggles video sync - * 1 is 'on', 0 is 'off' ---------------------------------- viewframe client video enables wire-frame display - * OpenGL only ---------------------------------- viewmodel client player enables model display ---------------------------------- viewnext client player selects next model ---------------------------------- viewprev client player selects previous model ---------------------------------- viewsize 120 client player sets view size ---------------------------------- violence_ablood 0 client player toggles blood - * 1 is 'on', 0 is 'off' ---------------------------------- violence_agibs 0 client player toggles gibs - * 1 is 'on', 0 is 'off' ---------------------------------- violence_hgibs 0 client player toggles gibs - * 1 is 'on', 0 is 'off' ---------------------------------- volume 1.0 client audio sets game volume ---------------------------------- wait client player pauses for 1 tick during running an alias or script ---------------------------------- waterroom_type 14 ---------------------------------- wc ---------------------------------- weapon_357 client player weapon name for .357 magnum - * for example, 'use weapon_357' ---------------------------------- weapon_9mmAR client player weapon name for .9mm assault rifle - * i.e., 'use weapon_9mmAR' ---------------------------------- weapon_9mmhandgun client player weapon name for .9mm pistol - * i.e., 'use weapon_9mmhandgun' ---------------------------------- weapon_crossbow client player weapon name for crossbow - * i.e., 'use weapon_crossbow' ---------------------------------- weapon_crowbar client player weapon name for crowbar - * i.e., 'use weapon_crowbar' ---------------------------------- weapon_egon client player weapon name for egon gun - * i.e., 'use weapon_egon' ---------------------------------- weapon_gauss client player weapon name for gauss gun - * i.e., 'use weapon_gauss' ---------------------------------- weapon_handgrenade client player weapon name for handgrenade - * i.e., 'use weapon_handgrenade' ---------------------------------- weapon_hornetgun client player weapon name for hornet gun - * i.e., 'use weapon_hornetgun' ---------------------------------- weapon_rpg client player weapon name for rocket launcher - * i.e., 'use weapon_rpg' ---------------------------------- weapon_satchel client player weapon name for satchel charge - * i.e., 'use weapon_satchel' ---------------------------------- weapon_shotgun client player weapon name for shotgun - * i.e., 'use weapon_shotgun' ---------------------------------- weapon_snark client player weapon name for snarks - * i.e., 'use weapon_snark' ---------------------------------- weapon_tripmine client player weapon name for tripwire mines - * i.e., 'use weapon_tripmine' ---------------------------------- writeid server server admin writes unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ only ---------------------------------- writeip server server admin writes ip addresses to listip.cfg ---------------------------------- zoom_sensitivity_ratio 1.200 client player sets mouse sensitivity while using weapon zoom (c) 2000 : Counter-Server -- Geronimo